The script called "Run setup LXConsole"

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Johan Söderberg
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Joined: Mon Sep 01, 2008 12:35 pm
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The script called "Run setup LXConsole"

Post by Johan Söderberg »

This is my favourite script all times and the best reason for anyone to pay for the full version of LXBeams, i just love it!

But I think ive stumbled onto a slight flaw in it. (very slight)

In my latest plot I have a motor controlling a mirrorball. I made a custom symbol and made its only Device address "wheel 1". Now that item will not export to LXConsole by running the "setup LXConsole" script and I guess its just because I didnt call its only DMX-address "intensity".

If i change the device address on my symbol to Intensity it works just fine, so that was an easy fix.
I thought it might be good to know for you out there who create custom symbols.

CU.
admin
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Post by admin »

I didn't find this problem:

In LXBeams, I created a custom mirror ball symbol using a circle and a number of small rectangles.

I selected the graphics and used Format->Convert->To Key Entry with Custom Symbol.

I selected DMX Device as the kind of symbol I wanted to create and clicked Next.

I named the new symbol "Mirror Ball" and switched to the Device Addresses tab.

I added a single device address and set its key to "Wheel 1".

I now had a mirror ball symbol. So, I drew one.

I set its channel to 100 and its dimmer to 100.

I then selected "Setup LXConsole" from the script menu.

I chose to replace LXConsole's channel setup.

It worked as expected.
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