This is my favourite script all times and the best reason for anyone to pay for the full version of LXBeams, i just love it!
But I think ive stumbled onto a slight flaw in it. (very slight)
In my latest plot I have a motor controlling a mirrorball. I made a custom symbol and made its only Device address "wheel 1". Now that item will not export to LXConsole by running the "setup LXConsole" script and I guess its just because I didnt call its only DMX-address "intensity".
If i change the device address on my symbol to Intensity it works just fine, so that was an easy fix.
I thought it might be good to know for you out there who create custom symbols.
CU.
The script called "Run setup LXConsole"
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I didn't find this problem:
In LXBeams, I created a custom mirror ball symbol using a circle and a number of small rectangles.
I selected the graphics and used Format->Convert->To Key Entry with Custom Symbol.
I selected DMX Device as the kind of symbol I wanted to create and clicked Next.
I named the new symbol "Mirror Ball" and switched to the Device Addresses tab.
I added a single device address and set its key to "Wheel 1".
I now had a mirror ball symbol. So, I drew one.
I set its channel to 100 and its dimmer to 100.
I then selected "Setup LXConsole" from the script menu.
I chose to replace LXConsole's channel setup.
It worked as expected.
In LXBeams, I created a custom mirror ball symbol using a circle and a number of small rectangles.
I selected the graphics and used Format->Convert->To Key Entry with Custom Symbol.
I selected DMX Device as the kind of symbol I wanted to create and clicked Next.
I named the new symbol "Mirror Ball" and switched to the Device Addresses tab.
I added a single device address and set its key to "Wheel 1".
I now had a mirror ball symbol. So, I drew one.
I set its channel to 100 and its dimmer to 100.
I then selected "Setup LXConsole" from the script menu.
I chose to replace LXConsole's channel setup.
It worked as expected.