Moving Beams around.
Posted: Fri Feb 01, 2019 12:54 am
Im running LXBeams Version 5.4.3 (14327.1)
Now Id like to use that cool little script called "Send PanTilt to LXConsole".
So I light up the lamps I intend to move around in LXBeams and pull their beams to where I think I'd like them.
I select the lamps whose PanTilt Id like to send to LXConsole and run the applescript.
The result is that the channels I had marked in LXbeams are now also marked in LXConsole, but no change occurs in Pan and tilt channels in LXConsole.
-
So I take a closer look in LXBeams under the Beams panel and note that moving the beams around doesnt affect the value under Device Tilt or Device Pan.
And vice versa - if I change the device values with the little horizontal fader the beams in my plot dont move, but I now have a value that the script can export to LXConsole
-
So the script seems to be doing its job but the graphical representations of my beams dont change the device values for Pan and Tilt in LXBeams.
-
Then I test with another moving light symbol in LXBeams and that one works! So Somethings wrong with my custom made MARTIN Rush symbol I guess...
After a comparison I found it!
I needed to fill in the symbols Device parameters:" ipan=0;itilt_x=0;itilt_y=0"
And now my custommade symbol moves as expected...
-
Cant that be a standard default value ?
-
Well problem solved anyway
And I didnt even reveal the embarrassing beginning of it all - when I had LXBeams listening to DMX and got confused with the beams in LXBeams moving back to previous position as soon as i let them go.
Now Id like to use that cool little script called "Send PanTilt to LXConsole".
So I light up the lamps I intend to move around in LXBeams and pull their beams to where I think I'd like them.
I select the lamps whose PanTilt Id like to send to LXConsole and run the applescript.
The result is that the channels I had marked in LXbeams are now also marked in LXConsole, but no change occurs in Pan and tilt channels in LXConsole.
-
So I take a closer look in LXBeams under the Beams panel and note that moving the beams around doesnt affect the value under Device Tilt or Device Pan.
And vice versa - if I change the device values with the little horizontal fader the beams in my plot dont move, but I now have a value that the script can export to LXConsole
-
So the script seems to be doing its job but the graphical representations of my beams dont change the device values for Pan and Tilt in LXBeams.
-
Then I test with another moving light symbol in LXBeams and that one works! So Somethings wrong with my custom made MARTIN Rush symbol I guess...
After a comparison I found it!
I needed to fill in the symbols Device parameters:" ipan=0;itilt_x=0;itilt_y=0"
And now my custommade symbol moves as expected...
-
Cant that be a standard default value ?
-
Well problem solved anyway
And I didnt even reveal the embarrassing beginning of it all - when I had LXBeams listening to DMX and got confused with the beams in LXBeams moving back to previous position as soon as i let them go.