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3D offset crash

Posted: Sat Nov 23, 2013 10:19 pm
by lanternz
Select instrument, create beam. In the inspector change the 3D offset of the Z co-ordinate. Crash. Or change 3D offset in the inspector and then create beam. Crash.

Beams 3.2.4 running on Mavericks on Retina Pro.

Posted: Sun Nov 24, 2013 4:57 am
by admin
Can you e-mail the crash report(s)? This does not happen that easily in testing. In fact, it has not yet been reproducible.

Posted: Sun Nov 24, 2013 7:08 pm
by admin
The crash report shows what happened but it is the result of an earlier error. After looking at possibilities, it is likely that changing the Z offset put the height of the light at the beam plane. This causes a division by zero. This eventually results in an assertion failure. This possibility is trapped in v3.2.5.

Posted: Sun Nov 24, 2013 9:39 pm
by lanternz
Fixed. Thanks for the fantastically fast response. Very much appreciated.