Quite often a stage has more than one "floorlevel".
Using LXBeams to show this would be nice.
The only solution I can imagine today is setting the height of pipes to false values.
That however leads to other problems, you may have to make a special pipe for each light on a bar if they are intended to enlight various floorlevels. That´s guite silly and it messes up you reports.
And when it´s a moving light you are focusing it might be used on various floorlevels. the only solution for that I guess would be an ability to define extrusion of objects in a layer.
To make the beams show up properly in this environment probably needs lots of programming - and might lead to a goodbye to the "modelwindow" I guess...
several floorlevels
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Hi,
I bounce on this subject because i'm now working with a show who use a structure on stage, the top is at 3 meters, and it would be very nice to symbolise it on the light plot, and use it with the beam.
Like there is no answer to this subject i'm asking if it will be possible or if it is already or if it's to complicate?
Cordialement
Alrik
I bounce on this subject because i'm now working with a show who use a structure on stage, the top is at 3 meters, and it would be very nice to symbolise it on the light plot, and use it with the beam.
Like there is no answer to this subject i'm asking if it will be possible or if it is already or if it's to complicate?
Cordialement
Alrik
In the Inspector's Beam tab, there is a setting called "Beam Plane". The beam plane is the imaginary plane on which beams are displayed. If it is set to 0, it is the same as the floor (assuming that the floor is at 0 height).
Setting the beam plane to 5 foot (1.5m) gives a view of how the beams fall at about shoulder height. This can reveal the difference between focus on the floor and focus on the space that an actor will move through.
In this case, to see the beams on the top of the platform, you can set the beam plane to 3m (or perhaps 4.5m if an actor is standing on top!). Switching back to 0m will give you an idea of where the beam will go on the floor if it spills off the platform.
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The "Beam Plane" setting has a couple of other uses. First, the beam plane setting is used to define the relative height of the model view. Zero height in the model coordinate world is on the beam plane.
Second, the beam plane setting can be used in connection with the "Bounce Pt." column in a report. (This function uses the beam plane distance but in a way that is different from its regular meaning) The bounce point is the location of the beam center on the floor when the light is the at the beam plane height above the floor. Using this setting allows you to prefocus lights on the floor with battens lowered to a uniform height specified using the "beam plane" setting.
Setting the beam plane to 5 foot (1.5m) gives a view of how the beams fall at about shoulder height. This can reveal the difference between focus on the floor and focus on the space that an actor will move through.
In this case, to see the beams on the top of the platform, you can set the beam plane to 3m (or perhaps 4.5m if an actor is standing on top!). Switching back to 0m will give you an idea of where the beam will go on the floor if it spills off the platform.
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The "Beam Plane" setting has a couple of other uses. First, the beam plane setting is used to define the relative height of the model view. Zero height in the model coordinate world is on the beam plane.
Second, the beam plane setting can be used in connection with the "Bounce Pt." column in a report. (This function uses the beam plane distance but in a way that is different from its regular meaning) The bounce point is the location of the beam center on the floor when the light is the at the beam plane height above the floor. Using this setting allows you to prefocus lights on the floor with battens lowered to a uniform height specified using the "beam plane" setting.
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Thanks to answer so fast.
My question was more to find a way to have some side section in the light plot with the different floorlevel, and to see if the light are well focus to take all the structure, from the top to the bottom. I think the sketchup model could resolve the second problem. I've already try but it doesn't work, but i think i made a mistake, i would tried another time.
By
Cordialement
My question was more to find a way to have some side section in the light plot with the different floorlevel, and to see if the light are well focus to take all the structure, from the top to the bottom. I think the sketchup model could resolve the second problem. I've already try but it doesn't work, but i think i made a mistake, i would tried another time.
By
Cordialement
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I guess that second window showing levels ought to be the section view, which is already built in.
Thats one of the things I dont understand about this concept - why make a "model window"? when a side and top view would be sufficient in most cases.
And the fancy sending of data to this model window from Lx Console is kind'a nice - but I dont get it.
The plot is still a 2-dimensional surface and the, not so very functional, "model window" is just a strange addition.
I dont understand who might use it in a professional circumstance, so I guess it might be there for educational purposes, but I don't know.
The "model window" has been a mystery to me since the first versions of MacLux Pro!
Thats one of the things I dont understand about this concept - why make a "model window"? when a side and top view would be sufficient in most cases.
And the fancy sending of data to this model window from Lx Console is kind'a nice - but I dont get it.
The plot is still a 2-dimensional surface and the, not so very functional, "model window" is just a strange addition.
I dont understand who might use it in a professional circumstance, so I guess it might be there for educational purposes, but I don't know.
The "model window" has been a mystery to me since the first versions of MacLux Pro!